A higher setting like 200% could mean an even bigger performance hit, since you're rendering more pixels. Also make sure to check your SteamVR supersampling settings.While not ideal, this avoids the high FPS performance issue. One solution from players: Running the Vive Index at 120 Hz, but then limiting the in-game framerate to 60 fps.This seems to be a widespread bug that will likely require a patch to fix. Some Steam players are reporting the game being locked to 60 Hz or 30 Hz, even when Squadrons is set to run at 144 fps.Epic accesses your Game Services data solely for the purpose of improving or providing these services to you. We understand how important it is for you to control how data is collected, used, and stored for your games. You should be able to launch Squadrons from inside SteamVR Home, but there seem to be issues currently preventing it from running well for many. At Epic, we respect the confidentiality of your data and believe that your data is your own. But hitting a steady 120Hz, especially in VR, is also much more of a challenge for your hardware. The higher resolution and especially the 120 Hz refresh rate (vs the Quest's 72 Hz) should be a big deal for anyone sensitive to VR motion sickness like me. The Valve Index has some significant advantages over my Oculus Quest. EOS Social Overlay: Retry2 setup of friends overlay: EOSUISocialOverlayLoadError EOS Record Event. I haven't personally tested Squadrons via a SteamVR headset, but according to player reports it hasn't been a smooth launch. Sign in to an Epic Games account in the game. In the meantime, you can turn down the graphics settings. You may just have to wait for patches or driver updates to resolve this. Despite powerful hardware, some systems are having trouble getting the game to run well, especially in VR.If you have poor performance, consider refunding and buying on Origin instead.
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